// Add any 3rd party init.sqf scripts here

//[] execVM "DCL\init.sqf";

null=[] execVM "occupation\playermarkers.sqf";

_rope = [] execVM "scripts\=BTC=_fast_roping_init.sqf";

[] execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
//[] execVM "BME\init.sqf";

TAG_fnc_respawn = {Flip_Action = (_this select 0) addAction ["Flip Vehicle", "FlipAction.sqf", [], 0, false, true, "", "_this == vehicle _target"];};
 
if (!isDedicated) then {
waitUntil {!isNull player};
Player AddEventHandler ["Respawn", {call TAG_fnc_respawn;}];
Flip_Action = player addAction ["Flip Vehicle", "FlipAction.sqf", [], 0, false, true, "", "_this == vehicle _target"]; 
};

//	Start the Combat Patrol Generator.
//[] execVM "CombatPatrolGenerator\cpg_init.sqf";
//	Combat Patrol Generator requirement. Initialize onPlayerConnected to start a script that will update/create CPG markers for JIPs.
//onPlayerConnected "[_id, _name, _uid] call cpg_fnc_updateJIPMarkers";

